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#gamegear

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Is it a hot take to say that the special stages in every Sonic game are terrible? I'm not sure if I truly hate them or just hate how they interrupt the flow of normal game play.

The least bad ones to me are the ones in Chaos and Triple Trouble, because they are basically just self contained normal levels with a time limit.

I also like CD's special stages because you can completely ignore them and look for generators instead.

Oof, so this game took way longer to master than planned, only because the achievement maker set some frustrating challenges.

Anyway, this is a cool game I found on the #GameGear
Crystal Warriors.

Imagine Fire Emblem, but the affinity of the character actually means something beyond the support mechanics. Each class has one of four elements, and they are effective or weak against another one. It is a surprisingly tactical game because of this. The level cap is 9, and hitting that cap is pretty much a given and won't make (most of) your characters overpowered

It features perma-death for your characters too and a weird monster taming mechanic, which I seldom used because the monsters very quickly become too weak to be useful, except as meat shields, and even then 99% of the time I'd rather tank damage to retaliate with higher damage.

Worth a look at for anyone who enjoys strategic RPGs and also a bit of a challenge.