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#androidxr

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Google pagarà a HTC per obtenir part dels seus desenvolupadors i fer-los treballar en Android XR, la versió per a realitat augmentada i realitat virtual.

Amb HTC aportant desenvolupadors i Samsung aportant el maquinari, les properes ulleres de RV/RA semblen molt a prop.

9to5google.com/2025/01/22/goog

9to5Google · Google acquiring part of HTC Vive engineering team to boost Android XRBy Abner Li

These are some of the features exposed by Unity for Android XR. It uses AR Foundation + the OpenXR Plugin and if you have worked with XR Toolkit & ARF then this will feel very familiar.

Most of the components behave very similarly except that you are required to request certain Android permissions before usage (ex: when using plane detection, eye tracking, hand tracking, etc).

💡A permissions request example image is included in this post which has a common structure when requesting certain Android permissions.

📌 More info about this new Unity Android XR package is available here: docs.unity3d.com/Packages/com.

REPLAY CREW! Had a blast this morning hanging out with the chat! somegadgetguy.com/b/4Eh

SGGQA 376 Holiday Hangout, Google Taps MediaTek for Pixel 10, Android XR Announced

Google is FINALLY dumping Samsung and moving to MediaTek for parts, so Pixel performance should get a LOT better.
Plus, we get our first look at Android XR, and we'll let the chat lead us out on a fun Holiday Hangout!

Let's get our tech week started right!

SomeGadgetGuy · #SGGQA 376 Holiday Hangout, Google Taps MediaTek for Pixel 10, Android XR AnnouncedWe’re keeping this week’s show comfy! Google is looking at using MediaTek parts in the next Pixel, as their exclusive arrangement with Samsung comes to a close. We also have a first loo…