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#motorola68000

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Me: 6502 is a pain, it adds some spurious memory reads, it must be used with care when operating on addresses where reads have side effects. That makes NES programming a pain. I prefer 68000 for that, it doesn't have any of those glitches.

Me: 68000 has a spurious memory read on its CLR instruction. ACIA 6850 has side-effects on reading its data register.

Data-East/Sega Version 3B platform is an interesting beast. When Data-East first came up with a pinball machine that had a dot matrix display, their approach was to make the display board an autonomous thing that just listened for commands from the CPU board. All the animations and stuff are run locally.

The original one had a 6809 on it like the main CPU board has too, but when they went from 128x16 and 128x32 displays to the huge 192x64, they needed a bit more muscle to handle it.

So the new version of the display board runs with a 68000. In a lot of animations the difference is pretty noticeable with the huge framerate increase and all kinds of creative transitions between the animations.

4 games were released with this platform: Maverick, Frankenstein, Batman Forever and Baywatch. It was in production for less than a year, from fall 1994 to summer 1995.

After that Sega downgraded back to 128x32 displays and a 6809 CPU.

Does anyone know the compression algorithm that was used in Connectix RAM Doubler which was available for Classic MacOS in the 1990s – or, this would be even better, was the software ever reverse engineered or open sourced?

Since Mavericks (10.9), modern Mach-based OS X/macOS uses the WKdm algorithm for memory compression, so it would be interesting to see if this was already used back then.

en.wikipedia.org/wiki/Virtual_

en.wikipedia.orgVirtual memory compression - Wikipedia

Sean Haas of @adventofcomputing has a fascinating episode out about #IDRIS, a reimplementation of #UNIX for a variety of early personal computers with #Intel8086, #Motorola68000 CPUs as well as #DEC #PDP11. Bizarrely, the OS seems mostly lost.

adventofcomputing: Episode 149 - IDRIS is Not UNIX

patreon.com/posts/episode-149-

en.m.wikipedia.org/wiki/Idris_

A version of IDRIS that starts from #DOS is available on GitHub, though!

github.com/hansake/Whitesmiths