#programming #gamedev #devlog #simulation #commonLisp #leonardoCalculus
https://screwlisp.small-web.org/lispgames/LCKR-a-simulation-backend-interface/
Really just a devlog! I slapped a #mcclim #gui onto my simulation so that I could click a button rather than type actions over and over again.
Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.
Small "improvements".