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#devlog

11 posts6 participants0 posts today

#programming #gamedev #devlog #simulation #commonLisp #leonardoCalculus

screwlisp.small-web.org/lispga

Really just a devlog! I slapped a #mcclim #gui onto my simulation so that I could click a button rather than type actions over and over again.

Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.

Small "improvements".

Devlog #21
:necoSpeed: I've started a VERY SMALL testing server for those interested in helping the testing of the game.
Try messaging
@kemoverse and see if your instance is whitelisted. If the "roll" command doesn't tell you to signup, it probably isn't.
Everyone can still create cards over here:
https://kemoverse.waifuism.life/card_creator
Maybe I'll add them later!
It is still a work in progress so any comments are appreciated
:watamelon_4k:​​:kemoverse:
Here are also 3 examples of cards created you can pull.
#kemoverse #kemoversedev #devlog #gamedev

RE:
https://mai.waifuism.life/notes/aaaf8qxk0h1k180z

I'm thinking about starting a #devlog about my game/engine development. I don't know if it would help me sell more, but I really just want to talk about cool game-making stuff. My friends and family are tired of listening to me and rarely have anything constructive to add.

Devlog #19:
Took some time away from the duels in order to make the funny and fast card maker, It's going well, I think I could finish it this week and start making a bunch of cards, it already outputs them as png and generates the unique code for identifying them
:doro_run:
#kemoverse #kemoversedev #devlog #gamedev

RE:
https://mai.waifuism.life/notes/a9yvx9j80h1k0mfv

Post by Kemoverse Engineer :kemoverse:

Devlog #19:
Took some time away from the duels in order to make the funny and fast card maker, It's going well, I think I could finish it this week and start making a bunch of cards, it already outputs them as png and generates the unique code for identifying them
:doro_run:
#kemoverse #kemoversedev #devlog #gamedev

RE:
https://mai.waifuism.life/notes/a9yvx9j80h1k0mfv

Devo dire che l'aver disinstallato Instagram è stato una manna per la gestione del tempo, tanto che mi sono rimesso un po' a smanettare con certa roba dopo secoli (roba che probabilmente finirà di nuovo in soffitta ma almeno mi aiuta ad imparare qualcosa :smug: )

In ogni caso, Love2D è meraviglioso - d'altronde c'hanno fatto Balatro

#DevLog
#GameDev

Devlog #18
Today I was able to work a lot on the duels, we can already send out duels, the bot creates the duel thread, and even sends you the cards privately.
The thing missing right now is that Misskey requires the instance ID of the user in order for them to be able to see the post, which we don't keep locally, I think the best solution would be to save that ID inside the database when the user signs up.
After this, I'll be starting with the fuctions missing for the duels:
- Update duel (when a player picks a card)
- End game (when a player wins)
- Post game (update inventories if it was competitive)

#devlog #kemoverse #kemoversedev #gamedev #freesoftware

RE:
https://mai.waifuism.life/notes/a9ru0uhqqog20v8j

Devlog #17
Currently working on the first version of the dueling system, some stuff gets in the middle sometimes, things that I didn't think about before but they're mostly easy to solve.
I also added a visual identity guide, so people can see all the cool logos and designs that we're going to use, along with the colors and stuff.

Visual identity guide:
https://git.waifuism.life/waifu/kemoverse/src/branch/dev/docs/theme.md

Last comment on the duel system discussion can be found here:
https://git.waifuism.life/waifu/kemoverse/issues/14#issuecomment-460

#devlog #kemoverse #kemoversedev #gamedev #freesoftware

RE:
https://mai.waifuism.life/notes/a9kswxs4qog20ecl

Post by Kemoverse Engineer :kemoverse:

Devlog #17
Currently working on the first version of the dueling system, some stuff gets in the middle sometimes, things that I didn't think about before but they're mostly easy to solve.
I also added a visual identity guide, so people can see all the cool logos and designs that we're going to use, along with the colors and stuff.

Visual identity guide:
https://git.waifuism.life/waifu/kemoverse/src/branch/dev/docs/theme.md

Last comment on the duel system discussion can be found here:
https://git.waifuism.life/waifu/kemoverse/issues/14#issuecomment-460

#devlog #kemoverse #kemoversedev #gamedev #freesoftware

RE:
https://mai.waifuism.life/notes/a9kswxs4qog20ecl

Devlog #16
Changed the website a bit, I wanted to write more code today, but perhaps tomorrow will be better, also, I wrote some pseudo code and functions related to how the dueling system would work on a sheet of paper, I need to clean it up and start writing them.
These are mostly blog nowadays lol
#devlog #kemoverse #kemoversedev

RE:
https://mai.waifuism.life/notes/a9gfel1eqog2097p

Post by Kemoverse Engineer :kemoverse:

I gave a talk this morning for members of the French Collège Code Sources et Logiciels as part of the national Ouvrir la science! effort, discussing #RSEng & @us_rse

I hope this leads to some alignment & collaboration between RSE associations & the French #DevLOG community (devlog.cnrs.fr)

my slides: doi.org/10.5281/zenodo.1577019

www.devlog.cnrs.frRéseau Devlog – Réseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la RechercheRéseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la Recherche

Devlog #16
Changed the website a bit, I wanted to write more code today, but perhaps tomorrow will be better, also, I wrote some pseudo code and functions related to how the dueling system would work on a sheet of paper, I need to clean it up and start writing them.
These are mostly blog nowadays lol
#devlog #kemoverse #kemoversedev

RE:
https://mai.waifuism.life/notes/a9gfel1eqog2097p

Devlog#15
Slow advancements these weeks, but I do things sometimes.
Today I merged the stats system, now we could start working in the dueling logic. I think i will work on the standard card template next

RE:
https://mai.waifuism.life/notes/a91c8e5fqog200mg

Hidden due to one of your filters

I've been busy as a bee working on Wallace Wunkle's Tragedy Factory, which has really come together.

For a story-based journalling game, I'm finding that you get good results by giving the player specific structures to string scenes together, then giving them open question-based prompts to inform how the scenes go.

I put the free demo here: periapt-games.itch.io/wallace-
Hoping to drop the full game in July!