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Tyler Parker<p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <br>looking to add <a href="https://mastodon.social/tags/generative" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generative</span></a> <a href="https://mastodon.social/tags/audio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audio</span></a> to a <a href="https://mastodon.social/tags/webxr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webxr</span></a> export - via v4.41 - so don't have access to C#.</p><p>per the docs, seems like gen-audio is frowned upon for non C# projects, though have seen a 'tube demo leveraging Tone.js.</p><p>any suggestions / insights?</p>
Francis Mangion (M) (VR/AR/*)<p>JayBratt - "Quest 4 is CANCELLED?? - &amp; MORE Quest 3 VR NEWS." <a href="https://youtube.com/watch?v=2-bOv32YYy4&amp;si=NShKzEoSyUVhFTeB" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtube.com/watch?v=2-bOv32YYy</span><span class="invisible">4&amp;si=NShKzEoSyUVhFTeB</span></a> <a href="https://arvr.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a> <a href="https://arvr.social/tags/support" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>support</span></a></p>
Mark T. Tomczak<p>You are making a website instead of an app because you believe in the Open Web, not cellphone walled gardens.</p><p>I am using THREE.js, WebXR, and WebGL to make an immersive VR experience because I don't want to install, use, or maintain Unity.</p><p>We... Are remarkably similar.</p><p><a href="https://mastodon.fixermark.com/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.fixermark.com/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.fixermark.com/tags/webxr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webxr</span></a> <a href="https://mastodon.fixermark.com/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a></p>
Noeri Huisman<p>-TOORN- has launched! I've worked with VIVERSE to create this game for their platform. Experience this unique multiplayer <a href="https://arvr.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a> tower defence game, where you not only place the towers, but operate them as well.</p><p>Link to game: <a href="https://create.viverse.com/jzBbQ5s" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">create.viverse.com/jzBbQ5s</span><span class="invisible"></span></a></p>
Noeri Huisman<p>Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. <a href="https://arvr.social/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://arvr.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a></p>
Romy Ilano<p><a href="http://www.360vr.com/CBGB/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://www.</span><span class="">360vr.com/CBGB/</span><span class="invisible"></span></a> <a href="https://mastodon.berlin/tags/webxr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webxr</span></a> 🥰🥰🥰 for the old timers of cbgb CBGB-NYC 2006 | Virtual tour generated by Panotour</p>
Jesus M. Gonzalez-Barahona<p>Very detailed and complete tutorial on how to create realistic trees with Threejs: <a href="https://tympanus.net/codrops/2025/01/27/fractals-to-forests-creating-realistic-3d-trees-with-three-js/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tympanus.net/codrops/2025/01/2</span><span class="invisible">7/fractals-to-forests-creating-realistic-3d-trees-with-three-js/</span></a></p><p>You can test the tree generator in your browser: <a href="https://www.eztree.dev/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">eztree.dev/</span><span class="invisible"></span></a></p><p>Source code: <a href="https://github.com/dgreenheck/ez-tree" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/dgreenheck/ez-tree</span><span class="invisible"></span></a></p><p>All of that by <a href="https://x.com/dangreenheck" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">x.com/dangreenheck</span><span class="invisible"></span></a> <a href="https://floss.social/tags/CoolStuff" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CoolStuff</span></a> <a href="https://floss.social/tags/ProceduralGeneration" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProceduralGeneration</span></a> <a href="https://floss.social/tags/Threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Threejs</span></a> <a href="https://floss.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a> <a href="https://floss.social/tags/WebGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL</span></a></p>
Brandon Jones<p>WebGPU/WebXR integration is ready for developers to start testing in Chrome canary! Available on Windows and Android with a couple of small example pages to get you started.</p><p>Please give it a try, file bugs, and give us feedback!</p><p><a href="https://toji.dev/2025/03/03/experimenting-with-webgpu-in-webxr.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">toji.dev/2025/03/03/experiment</span><span class="invisible">ing-with-webgpu-in-webxr.html</span></a></p><p><a href="https://mastodon.social/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> <a href="https://mastodon.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a></p>
Justin D Kruger (he/him)<p>What is the best way in VR to learn Japanese?</p><p><a href="https://me.dm/tags/LanguageLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LanguageLearning</span></a> <a href="https://me.dm/tags/Polyglot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Polyglot</span></a><br><a href="https://me.dm/tags/Japanese" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Japanese</span></a> <a href="https://me.dm/tags/VR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VR</span></a> <a href="https://me.dm/tags/VirtualReality" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VirtualReality</span></a> <a href="https://me.dm/tags/VRChat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VRChat</span></a> <a href="https://me.dm/tags/WebVR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebVR</span></a> <a href="https://me.dm/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a></p>
Noeri Huisman<p>Took a shot at optimizing bloom for Quest 2/3. Cheating a little bit, but the result looks good. And it runs at a nice 90fps. <a href="https://arvr.social/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://arvr.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a></p>
Metaverse 💞 beyond.pictures<p>»<a href="https://eicker.news/tags/CreateWorlds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreateWorlds</span></a> launches <a href="https://eicker.news/tags/WonderlandCloud" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WonderlandCloud</span></a> to support consumer and enterprise <a href="https://eicker.news/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a> goals.« <a href="https://www.xrtoday.com/virtual-reality/this-multi-user-webxr-service-is-tackling-virtual-reality-hardware-restrictions/?Metaver.se" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">xrtoday.com/virtual-reality/th</span><span class="invisible">is-multi-user-webxr-service-is-tackling-virtual-reality-hardware-restrictions/?Metaver.se</span></a> <a href="https://eicker.news/tags/Metaverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Metaverse</span></a> <a href="https://eicker.news/tags/VirtualWorlds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VirtualWorlds</span></a> <a href="https://eicker.news/tags/VR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VR</span></a> <a href="https://eicker.news/tags/AR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AR</span></a> <a href="https://eicker.news/tags/MR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MR</span></a></p>
Josh Holden 🏝<p>Fathom VR: A WebXR music discovery app<br><a href="https://thehb.me/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a> <a href="https://thehb.me/tags/VR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VR</span></a> <a href="https://thehb.me/tags/Music" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Music</span></a> <a href="https://thehb.me/tags/visionpro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>visionpro</span></a> <a href="https://thehb.me/tags/metaquest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metaquest</span></a></p><p><a href="https://www.letsfathom.com/vr" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">letsfathom.com/vr</span><span class="invisible"></span></a></p>
Joakim Bohlin<p>Push and throw proteins around in <a href="https://mastodon.nu/tags/webxr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webxr</span></a>: <a href="https://akodiat.github.io/vrotein/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">akodiat.github.io/vrotein/</span><span class="invisible"></span></a>. Act out your feelings towards the covid spikes protein, or any other PDB! The dynamics uses a simple spring network, inspired by <span class="h-card" translate="no"><a href="https://aus.social/@bradyajohnston" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>bradyajohnston</span></a></span> (but still in need of parameterisation). Also thanks to <span class="h-card" translate="no"><a href="https://arvr.social/@cabanier" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>cabanier</span></a></span> for helping me use unbounded spaces.<br><a href="https://mastodon.nu/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.nu/tags/infravis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>infravis</span></a> <a href="https://mastodon.nu/tags/science" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>science</span></a></p>
Brandon Jones<p>Speaking of hand tracking, though, there was at least one big headset that shipped in 2024 that *only* uses hand tracking, and that's the Apple Vision Pro.</p><p>Because it doesn't have a specific controller associated with it it's hard to gauge it's usage with these stats. but we CAN see that in February soon after the AVP started shipping there was a big spike in <a href="https://mastodon.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a> usage with hand tracking!</p>
Brandon Jones<p>By way of explanation, webxr-input-profiles is a repo of VR controller meshes that we maintain <a href="https://mastodon.social/tags/WebXR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebXR</span></a> apps, and is the default mechanism for displaying controllers/hands for libraries like Three.js. See the meshes here: <a href="https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist/index.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">immersive-web.github.io/webxr-</span><span class="invisible">input-profiles/packages/viewer/dist/index.html</span></a></p><p>It is important to note not all WebXR apps use these assets! Even if they do they may not use the CDN that I'm pulling stats from, so these numbers don't represent accurate, absolute number of WebXR users. They're just a proxy for seeing ecosystem trends.</p>

At the end of the year, I always like to look at some stats for the webxr-input-profiles CDN as a rough proxy for how active the #WebXR ecosystem is.

This year, post-Christmas, we're seeing more than double the WebXR usage compared to last year! And over 7x what it was just 3 years ago.

In other words, WebXR is still going strong, and reaching significantly more devices every year!