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#Unreal5

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Gente, quem por acaso souber de vagas remotas para desenvolvimento de jogos ou de software 3d, estou procurando, seja no Brasil ou no exterior!
Sou atualmente desenvolvedor senior, trabalhando com Unreal Engine e C++
Tenho experiência também em Unity e C# e em engines custom em C++ e SDL2

Sou formado em Jogos Digitais pelo IFRJ (Superior/Tecnólogo)

Meu portifólio está em mateuslacerda.dev

🔁

mateuslacerda.devMateus Lacerda - Game Developer

I finally had #ArkAscended looking decent on my pc for a while (as long as I'm not streaming) but then Nvidia had an update and after it installed the game defaulted back to "epic" settings but my frame rate was under 20 at best, so I tried lowering to "high" and changing some other settings but even if I set it back to epic, now I get this weird checkerboard effect on ground textures not loading in and nothing I've tried has fixed it TT_TT #unreal5

I've posted before about #Cyberpunk2077's new metro system, but today I thought I'd ride all the lines. It really hammers home just how much work #CDPR put into making this #videogame. There is so much detail in the city, which became more apparent when I went back to GTA V recently, which seems barren in comparison. The green line also goes in a loop if you want a #SlowTV experience.

I don't know when another game will surpass this experience, though #Unreal5 could help.

@sbseltzer Just yesterday I found another weirdness in #Unreal #Unreal5. The controller SetMoveInputIgnored(bool) is not a setter, but a stack, kinda. For example, you can call it with "true" two times, then with "false" a single time, but move input will still be ignored. Quite neat, but you have to know that and the name is misleading

I have learned blueprints to the extent that I had a helpful comment at work.

I'm flabbergasted that this kind of slow learning that I've been doing (one course lesson every day, no more than a few minutes, half an hour at most) has actually stuck with me and that I understand what is going on in blueprints.