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#gamedev

193 posts170 participants19 posts today
Hyperlink Your Heart<p>Fun with noise.</p><p>I added some noise to the light calculation, and got the dither I wanted for free thanks to the posterisation! Now I can do anything from a slight wobble in the shading transitions to a full dirty dither.</p><p>Also added a second noise source to the terrain and cloud generation, for more bumpy coastlines. And I accidentally created Europe!</p><p><a href="https://mastodon.ie/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.ie/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
Shattered Pixel<p>Hey Dungeoneers! Shattered Pixel Dungeon v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!</p><p><a href="https://shatteredpixel.com/blog/coming-soon-to-shattered-thrown-weapon-sets.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">shatteredpixel.com/blog/coming</span><span class="invisible">-soon-to-shattered-thrown-weapon-sets.html</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
HongPong<p><a href="https://youtu.be/PSv37HwwojU" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/PSv37HwwojU</span><span class="invisible"></span></a><br>The SimCity 4 soundtrack is such a heater - high quality version .. they don't make em like this anymore <a href="https://mastodon.social/tags/maxis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maxis</span></a> <a href="https://mastodon.social/tags/simulators" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulators</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Continued thread

I did try some more complex dither textures, and they actually worked quite well.

However I then added posterisation, and that looked kind of amazing imo.

I think what I would like is to make the shading rougher so that it doesn't produce the clean lines it has here, or to implement the dithering such that it also goes through multiple levels of shading within the palette rather than just overlaying black. So those are what I will be working on next.

This is pretty cool - back in 2010 Stardock released a game called Elemental, and it was a disaster. A buggy, unfinished mess, and not to their usual standards. They're not shying away from that, and in fact they are remastering, rewriting, and rereleasing what they think the game should have been. It'll be interesting to see what comes of it.

forums.elementalgame.com/53673

Stardock ForumsDev Journal #01 - Elemental: ReforgedDev Journal #01 - Elemental: Reforged » Forum Post by Frogboy » Once upon a time… In 2008, right after we

⚠️ A NOTE ABOUT ITCH.IO ⚠️ Dear #GameDev: I'm not going to pretend I know all the details, or that I should be considered an expert, but we need to talk about this situation. 🧵 P.S. - Jump to the end of the thread for what you personally can do to help address the situation.