copygirl 💚 SlimeTuber<p>Earlier today I did a little stream attempting to code some pushable pots and it wasn't quite wanting to work. It ended short due to dizzy, and I didn't manage to do anything (and deleted the going-live post >//<).</p><p>Well, I did make it work with help from the Godot community, but it required a workaround, because the physics state needs to recognize that an object has been moved within a single frame, I guess? It's a little ugly, so I wrapped it into an extension method.</p><p><a href="https://vt.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://vt.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>