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Assn for Computing Machinery<p>✨ <a href="https://mastodon.acm.org/tags/ACMSIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ACMSIGGRAPH2025</span></a> Conference Highlights ✨</p><p>From groundbreaking research and jaw-dropping demos to inspiring keynotes and cutting-edge tech in computer graphics and interactive techniques—this year’s SIGGRAPH showcased the future of visual innovation.</p><p>Catch the highlights, replays, and top moments here 👉 <a href="https://www.youtube.com/watch?v=bvFXw-hrmy4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=bvFXw-hrmy4</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.acm.org/tags/Innovation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Innovation</span></a></p>
Jaycosm🔆<p>I downloaded a significant amount of content from <a href="https://mastodon.gamedev.place/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> over the past two weeks. In doing so, I noticed an inflection point in the research - a movement from the pursuit of a pure <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> simulation approach towards a trend to pursue a Generative <a href="https://mastodon.gamedev.place/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> approach. Coincidentally, today, I decided to see what digital content was available from <a href="https://mastodon.gamedev.place/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> '88, the first I attended, and I noticed these panels on how the nascent <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> toolbox was set to impact creatives. History repeats.</p>
🔏 Matthias Wiesmann<p>New release of my QuickDrawViewer tool, rendering fixes and a conversion command-line tool.</p><p><a href="https://mastodon.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.social/tags/quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quickdraw</span></a> <a href="https://mastodon.social/tags/classicmac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>classicmac</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> </p><p><a href="https://github.com/wiesmann/QuickDrawViewer/releases/tag/1.7" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/wiesmann/QuickDrawV</span><span class="invisible">iewer/releases/tag/1.7</span></a></p>
vacuum phosphorescence<p><span>a little vase we printed with filament we made to emulate the look of lambertian shading, where it’s lightness is determined by it’s surface normal and it’s dot product with a light vector<br><br></span><a href="https://not.an.evilcyberhacker.net/tags/3dprintimg" rel="nofollow noopener" target="_blank">#3dprintimg</a> <a href="https://not.an.evilcyberhacker.net/tags/computergraphics" rel="nofollow noopener" target="_blank">#computergraphics</a></p>
🔏 Matthias Wiesmann<p>QuickDraw Viewer quality check </p><p><a href="https://wiesmann.codiferes.net/wordpress/archives/41206" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wiesmann.codiferes.net/wordpre</span><span class="invisible">ss/archives/41206</span></a> </p><p><a href="https://mastodon.social/tags/ClassicMac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ClassicMac</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/DeskDraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeskDraw</span></a> <a href="https://mastodon.social/tags/Quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quickdraw</span></a> <a href="https://mastodon.social/tags/QuickDrawViewer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuickDrawViewer</span></a> <a href="https://mastodon.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a></p>
Martin Skrodzki<p>Next, Dana Kolárová takes the art historical object of a perspective box, created by several artists and explains how <a href="https://mathstodon.xyz/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> helps understanding how these boxes have been created. <br>📜 <a href="https://archive.bridgesmathart.org/2025/bridges2025-427.html#gsc.tab=0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">archive.bridgesmathart.org/202</span><span class="invisible">5/bridges2025-427.html#gsc.tab=0</span></a></p>
🔏 Matthias Wiesmann<p>Released version 1.6 of my QuickDraw view application. <br>The most significant change is support for pattern operations. </p><p><a href="https://mastodon.social/tags/quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>quickdraw</span></a> <a href="https://mastodon.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.social/tags/classicmac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>classicmac</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mastodon.social/tags/vectorgraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vectorgraphics</span></a> </p><p><a href="https://github.com/wiesmann/QuickDrawViewer" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/wiesmann/QuickDrawV</span><span class="invisible">iewer</span></a></p>
Eddy Jansson<p>"Pushing 60hz. Shipping Indiana Jones and The Great Circle." -- <a href="https://www.youtube.com/watch?v=0QYETn_qMLk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0QYETn_qML</span><span class="invisible">k</span></a></p><p>"Evolving Global Illumination in Overwatch 2." -- <a href="https://www.youtube.com/watch?v=0PlxPCq-DbQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0PlxPCq-Db</span><span class="invisible">Q</span></a></p><p>"RE ENGINE Meshlet Rendering Pipeline." -- <a href="https://www.youtube.com/watch?v=nWgPtCDXlPc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=nWgPtCDXlP</span><span class="invisible">c</span></a></p><p><a href="https://mastodon.gamedev.place/tags/REAC2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>REAC2025</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Assn for Computing Machinery<p>As 3D generative AI matures, it’s reshaping creativity across multiple disciplines.</p><p>This year, ever-expanding work in the 3D generative AI space will be explored as part of the SIGGRAPH Technical Papers program, including these three novel methods — each offering a unique take on how 3D generative AI is being applied.</p><p>Check out the award-winning research here: <a href="https://blog.siggraph.org/2025/06/siggraph-2025-technical-papers-awards-best-papers-honorable-mentions-and-test-of-time.html/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.siggraph.org/2025/06/sigg</span><span class="invisible">raph-2025-technical-papers-awards-best-papers-honorable-mentions-and-test-of-time.html/</span></a></p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/TechnicalPapers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechnicalPapers</span></a> <a href="https://mastodon.acm.org/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
🔏 Matthias Wiesmann<p>QuickDraw Viewer – Habeamus PixPatternum </p><p><a href="https://wiesmann.codiferes.net/wordpress/archives/41122" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wiesmann.codiferes.net/wordpre</span><span class="invisible">ss/archives/41122</span></a> </p><p><a href="https://mastodon.social/tags/ClassicMac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ClassicMac</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/Quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quickdraw</span></a> <a href="https://mastodon.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://mastodon.social/tags/Swift" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Swift</span></a></p>
Assn for Computing Machinery<p>Breakthrough ideas start here.</p><p>The SIGGRAPH 2025 Technical Papers program showcases the latest innovations in computer graphics and interactive techniques. </p><p>Check it out: <a href="https://www.youtube.com/watch?v=HfHC0wNYry8&amp;t=8s" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=HfHC0wNYry</span><span class="invisible">8&amp;t=8s</span></a></p><p>When: August 10–14, 2025<br>Where: Vancouver, Canada</p><p><a href="https://mastodon.acm.org/tags/SIGGRAPH2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2025</span></a> <a href="https://mastodon.acm.org/tags/TechnicalPapers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechnicalPapers</span></a> <a href="https://mastodon.acm.org/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.acm.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
wrosecrans<p>It's crazy how advanced the graphics software on Symbolics LISP machines were in the 1980's before SGI kind of took over that space.</p><p><a href="https://mstdn.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://mstdn.social/tags/LispMachine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LispMachine</span></a> <a href="https://mstdn.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
🔏 Matthias Wiesmann<p>QuickDraw Viewer – ICC Profiles </p><p><a href="https://wiesmann.codiferes.net/wordpress/archives/41085" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wiesmann.codiferes.net/wordpre</span><span class="invisible">ss/archives/41085</span></a> </p><p><a href="https://mastodon.social/tags/ClassicMac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ClassicMac</span></a> <a href="https://mastodon.social/tags/color" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>color</span></a> <a href="https://mastodon.social/tags/ColorCorrection" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ColorCorrection</span></a> <a href="https://mastodon.social/tags/ColorSpace" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ColorSpace</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.social/tags/ICC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ICC</span></a> <a href="https://mastodon.social/tags/PDF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PDF</span></a> <a href="https://mastodon.social/tags/Quickdraw" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quickdraw</span></a> <a href="https://mastodon.social/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a></p>
Microfractal<p>Raymarching in one Tuesday</p><p><a href="https://mathstodon.xyz/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mathstodon.xyz/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://mathstodon.xyz/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mathstodon.xyz/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a></p>
🔏 Matthias Wiesmann<p>A demo I liked from this year's crop at revision: “Summis Vita In Armento by Jumalauta” <a href="https://youtu.be/kMFubRiUOkw?si=mnGVK00F9VtzdL4L" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/kMFubRiUOkw?si=mnGVK0</span><span class="invisible">0F9VtzdL4L</span></a></p><p><a href="https://mastodon.social/tags/demo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demo</span></a> <a href="https://mastodon.social/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a> <a href="https://mastodon.social/tags/revision2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>revision2025</span></a> <a href="https://mastodon.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a></p>
Jens Kutílek<p>Is there a standard algorithm to create a halftone screen from a greyscale image? How was this even done before computers?<br>I mean like in this image. At 50%, the raster is like a checker board, and at darker tones, it's like white circles on black.<br>So just drawing black circles won't get you there.<br><a href="https://typo.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://typo.social/tags/computergraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computergraphics</span></a> <a href="https://typo.social/tags/imageprocessing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>imageprocessing</span></a></p>
claude<p>Doing some experiments with <a href="https://post.lurk.org/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://post.lurk.org/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> using <a href="https://post.lurk.org/tags/Bonzomatic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bonzomatic</span></a> <a href="https://post.lurk.org/tags/GLSL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GLSL</span></a> <a href="https://post.lurk.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> editor.</p><p>I define a 24-cell as the intersection of 24 half-spaces in 4D (with normals all permutations of (±1,±1,0,0)), then slice through constant 4th coordinate to get a 3D object, and simulate it as a glass-like material with reflection and refraction.</p><p>Future enhancement ideas:</p><p>- handle polarised light properly (currently I ignore polarisation, simply averaging the Fresnel reflection coefficients)</p><p>- wavelength-dependent index of refraction and absorption</p><p>- anti-aliasing (currently the edges are steppy as there is only 1 sample per pixel in a regular grid)</p><p>- improve efficiency (internal ray bounce is O(N^2) where N is the number of surfaces, could probably be O(N) with some extra maths insights)</p><p>- do 4D-&gt;3D slicing on CPU instead of every ray bounce</p><p>- add other 4D shapes</p><p><a href="https://post.lurk.org/tags/Polarisation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Polarisation</span></a> is something I haven't done before, so I'm curious to see how to implement it and how it changes appearance.</p>
Hacker News<p>ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes</p><p><a href="https://arxiv.org/abs/2503.17486" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/abs/2503.17486</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/ProtoGS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProtoGS</span></a> <a href="https://mastodon.social/tags/3DRendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DRendering</span></a> <a href="https://mastodon.social/tags/GaussianPrototypes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GaussianPrototypes</span></a> <a href="https://mastodon.social/tags/HighQualityRendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HighQualityRendering</span></a> <a href="https://mastodon.social/tags/TechInnovation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechInnovation</span></a> <a href="https://mastodon.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a></p>
Yaroslav Khnygin<p>A great new article by Jeffrey Starr, Investigating MacPaint's Source Code: <a href="https://ztoz.blog/posts/macpaint-source-code/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ztoz.blog/posts/macpaint-sourc</span><span class="invisible">e-code/</span></a></p><p><a href="https://mastodon.ie/tags/MacPaint" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacPaint</span></a> <a href="https://mastodon.ie/tags/Macintosh" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Macintosh</span></a> <a href="https://mastodon.ie/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://mastodon.ie/tags/MacOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacOS</span></a> <a href="https://mastodon.ie/tags/Apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Apple</span></a> <a href="https://mastodon.ie/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.ie/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://mastodon.ie/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://mastodon.ie/tags/ComputerHistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerHistory</span></a> <a href="https://mastodon.ie/tags/ComputingHistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputingHistory</span></a> <a href="https://mastodon.ie/tags/History" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>History</span></a> <a href="https://mastodon.ie/tags/SourceCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SourceCode</span></a></p>
Wuzzy<p><a href="https://cyberplace.social/tags/GIMP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GIMP</span></a> version 3.0 has been released a few days ago. Obviously this was an absolute monster of a release that was years in the making.</p><p>As someone who uses this application A LOT, this is great! It will take a while after I’ve discovered the new features.</p><p><a href="https://www.gimp.org/release-notes/gimp-3.0.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gimp.org/release-notes/gimp-3.</span><span class="invisible">0.html</span></a></p><p><a href="https://cyberplace.social/tags/FreeSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreeSoftware</span></a> <a href="https://cyberplace.social/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://cyberplace.social/tags/release" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>release</span></a></p>