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#procedural

5 posts3 participants0 posts today

Alright, here's a new batch. 😎

Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.

Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.

The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃

I wanted to see how close I could get to a photorealistic chocolate chip cookie with procedural textures/geometry.

After a failed attempt a while ago, I'm trying again. I think it's pretty close, especially at a glance. Looks a little video game-y on closer inspection, though! 😅

The #Fosstodon controversy is an excellent example of why the #decentralization of #Mastodon and the #Fediverse is not a panacea and not a substitute for #Justice.

As I have said on numerous occasions, what the world needs is broad agreement on comprehensive professional #moral, #ethical, #legal, and #procedural #standards for the operation of public private spaces that includes a firm commitment to #Equality and mechanisms for community and legal #accountability and an #appellate #process.

It took me many tries and a lot of methods but I finally settled on some clouds I like for this scene.

It's a good blend of flexibility and (semi-)realism... though I will always hate the hit my render times take from it. 😖

I guess if they aren't going to move, I could pre-render them... hmm.