They just... don't... stop...
They just... don't... stop...
It looks a little less realistic this way, but here's a quick turntable of the final cookie, if you're not hungry enough already.
After all the feedback from yesterday, I think I'm done with these. A fun experiment!
Thanks again to everyone who gave me ideas for improvements. They were a big help!
I included the original render as well, so you can see how things progressed.
Alright, here's a new batch.
Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.
Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.
The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry.
I wanted to see how close I could get to a photorealistic chocolate chip cookie with procedural textures/geometry.
After a failed attempt a while ago, I'm trying again. I think it's pretty close, especially at a glance. Looks a little video game-y on closer inspection, though!
#b3d #geometrynodes #mastoart #procedural #islandlife
A creative exercise with Blender : the goal is to paint the contours of a map in the simplest, most childlike way possible, and let the machine do the rest.
The Orb · Part III · Confusion
“If the path before you is clear, you’re probably on someone else’s.”
Carl Jung
· · ·
Man must I be on my own path then...
· · ·
First pass on the new #teskooano #procedural planet #shaders - still a little rough around the edges, but on the way to looking more like proper planets than flat textures! #gamedev #indieDev #simulation #threejs #webgl #screenshots
The #Fosstodon controversy is an excellent example of why the #decentralization of #Mastodon and the #Fediverse is not a panacea and not a substitute for #Justice.
As I have said on numerous occasions, what the world needs is broad agreement on comprehensive professional #moral, #ethical, #legal, and #procedural #standards for the operation of public private spaces that includes a firm commitment to #Equality and mechanisms for community and legal #accountability and an #appellate #process.
That's pretty cool
A bunch of new #screenshots from #teskooano showing the interface fully in mobile - now with drag and drop floating tabs that can be docked, and a full screen engine view now - performance is still good at around 40-50fps on my Pixel 8 Pro
Another #Teskooano release today - I've done another bunch of performance improvements, UI improvements and added a couple of new features (like import/export JSON)
It's also now an offline-only #pwa - you can install it, go offline and it works perfectly as it has no backend dependencies - it's fully #procedural
Just released a brand new #farbrausch prod to the pc-8k intro compo at @revisionparty - together with @rktic and @darya <3 "fr-095: Farbflausch". Check it out:
* Pouet: https://www.pouet.net/prod.php?which=103974
* YouTube: https://www.youtube.com/watch?v=N8gw6iii00c
#demoscene #revision #intro #procedural #art #fractal
It took me many tries and a lot of methods but I finally settled on some clouds I like for this scene.
It's a good blend of flexibility and (semi-)realism... though I will always hate the hit my render times take from it.
I guess if they aren't going to move, I could pre-render them... hmm.
"Metamorphosis" · The Galactic Lens
In this video, we concentrate our macro camera on the 70cm fresnel lens of the huge movie spotlight. It is quite fascinating how the individual rings bend the light and create another layer of form and movement.
Learn more about the project on our website:
https://urbanflow.art/en/metamorphosis
Functional vs object-oriented vs procedural programming?
Procedural flowers.
Colour is static in the video simply because my test-program doesn't have a colour-selector.
(There's a bit of jankiness, but I'm hoping that this won't be all that noticeable at the intended scale.)
"The Tides · Of Life"
The creation of the sculpture
Find the full quality videos of the installation also on YouTube:
https://www.youtube.com/playlist?list=PLBd7EiaFUofgeUCavf6GkTwLx0yzj3MTL
"URBANFLOW.art" #Physarum #Simulation
4 million particles that look straight ahead, to the left and right and decide where to go by where it is brightest.
Find the full animation in 4k 60fps on YouTube:
https://youtu.be/A6EcsqwuWG0