Kevin Karhan :verified:<p><span class="h-card" translate="no"><a href="https://blimps.xyz/@balloonpup" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>balloonpup</span></a></span> it's just sad they had to <a href="https://www.youtube.com/watch?v=wEKIAHrugZ4" rel="nofollow noopener" target="_blank">disable comments.</a></p><p>Still, one has to give <a href="https://infosec.space/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a> credit in building these and selling them not at absurd amounts of money (still more expensive than a regular controller, but sadly expected due to economies of scale: They don't expect millions to be sold oft these!)</p><p>Cuz I'm shure for <a href="https://infosec.space/tags/AccessibleGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AccessibleGaming</span></a> this is now the <em>'standard' for an accessible controller</em> that can be playtested and optimized for...</p><p>And since the <a href="https://infosec.space/tags/Xinput" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Xinput</span></a> / <a href="https://infosec.space/tags/DirectInput" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectInput</span></a> APIs are supported not just on <a href="https://infosec.space/tags/Windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Windows</span></a>, but <a href="https://infosec.space/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> and even <a href="https://infosec.space/tags/macOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>macOS</span></a>, that makes it easy for <a href="https://infosec.space/tags/GameDevelopers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopers</span></a> to add support because it literally takes them no extra effort beyond what they should've already implemented in terms of sensitivity settings ingame.</p>
